AoeStats
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Arena

510315121Analyzed
1v1 RM · 23h ago on Sep 30, 2026· 43m 21s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Franks · Italy
746
+17
🇪🇸 Khitans · Spain
770
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,596 11:24 16:14 31:06 ⛏ Fast Castle
19 807 9:06 16:36 33:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,850 13,415 11,675 850 44,790 47,046
13,405 7,075 7,925 2,090 30,495 35,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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