AoeStats
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Black Forest

510851899Analyzed
2v2 RM · 5h ago on Oct 2, 2026· 64m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Mongols · Netherlands
844
+10
🇳🇱 Spanish · Netherlands
757
+14
🇹🇷 Romans · Türkiye
744
-13
🇦🇷 Britons · Argentina
673
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 2,981 9:21 19:16 34:51 ⚔ Scouts FC into Archers
27 1,733 10:35 19:11 32:20 ⛏ Fast Castle
26 1,659 14:02 18:16 38:18 ⛏ Fast Castle
16 1,061 13:31 29:52 36:05

Resources

Player Food Wood Gold Stone Spent Collected
48,300 29,772 30,040 4,065 112,177 131,833
41,970 28,237 17,600 2,590 90,397 100,443
32,970 24,782 16,900 2,945 77,597 80,541
30,920 20,530 18,745 2,395 72,590 81,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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