AoeStats
← Alaz

Arabia

510839020Analyzed
2v2 RM · 6h ago on Oct 2, 2026· 31m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
758
+15
🇩🇪 Burgundians · Germany
698
+17
🇹🇷 Tatars · Türkiye
776
-18
🇫🇷 Georgians · France
690
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,098 11:24 15:42 — ⛏ Fast Castle
27 836 10:13 18:52 — ⛏ Fast Castle
26 810 11:17 17:54 — ⛏ Fast Castle
14 426 13:09 17:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,600 4,285 1,925 2,150 14,960 16,716
5,200 3,378 2,160 650 11,388 12,417
5,300 4,574 1,280 100 11,254 12,887
5,250 3,390 1,160 750 10,550 13,059
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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