AoeStats
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Black Forest

510603773Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 77m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
758
+16
🇩🇪 Khmer · Germany
742
+16
🇩🇪 Franks · Germany
728
+17
🇩🇪 Britons · Germany
668
+19
🇨🇳 Britons · China
797
-19
🇹🇷 Bengalis · Türkiye
775
-18
🇮🇪 Jurchens · Ireland
741
-17
🇧🇾 Vikings · Belarus
670
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 2,470 10:15 17:37 30:30 ⛏ Fast Castle
32 2,513 14:36 20:20 37:55 ⛏ Fast Castle
21 1,623 12:54 27:00 40:24 ⚔ Tower Rush
21 1,661 11:56 18:32 35:01 ⛏ Fast Castle
17 1,302 14:48 22:29 36:57 ⛏ Fast Castle
15 1,154 13:34 18:02 27:39 ⛏ Fish Boom FC
11 870 12:30 17:24 33:06 ⛏ Fast Castle
9 662 12:37 20:39 35:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,285 51,630 48,960 3,555 159,430 179,881
63,915 37,405 31,095 3,920 136,335 153,555
40,505 33,715 38,090 3,795 116,105 133,502
39,340 31,867 24,980 2,260 98,447 128,341
31,190 31,140 16,650 1,940 80,920 105,794
27,610 18,907 19,535 3,720 69,772 83,503
16,430 24,200 18,620 4,525 63,775 94,402
11,370 10,735 6,525 2,505 31,135 40,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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