AoeStats
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Black Forest

510587086Analyzed
2v2 RM · 19h ago on Oct 1, 2026· 68m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Byzantines · France
813
+12
🇹🇷 Spanish · Türkiye
762
+13
🇫🇷 Lithuanians · France
714
-13
🇩🇪 Celts · Germany
708
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 4,425 15:25 21:20 36:21 ⛏ Fish Boom FC
33 2,270 10:48 18:49 33:46 ⛏ Fast Castle
23 1,593 14:31 25:00 38:21 ⛏ Fast Castle
13 866 12:40 22:37 37:58

Resources

Player Food Wood Gold Stone Spent Collected
41,110 46,781 31,955 4,730 124,576 138,912
43,335 26,583 40,550 2,750 113,218 121,071
42,730 23,433 19,990 2,985 89,138 96,740
34,535 25,600 23,150 2,300 85,585 108,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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