AoeStats
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Arena

510583054Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 27m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Teutons · Colombia
749
+17
🇪🇸 Cumans · Spain
749
+17
🇺🇦 Slavs · Ukraine
782
-17
🇹🇷 Bohemians · Türkiye
779
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 857 10:20 17:30 — ⛏ Fast Castle
18 498 10:31 17:40 — ⛏ Fast Castle
12 323 14:15 — — ⚔ M@A Rush
11 299 10:09 20:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,425 4,110 300 850 10,685 13,022
4,570 4,820 995 100 10,485 13,536
5,345 1,945 720 1,090 9,100 10,732
4,550 3,265 1,190 0 9,005 11,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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