AoeStats
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Arena

507099522Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 54m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Armenians · Germany
1355
+14
🇩🇪 Cumans · Germany
1343
+15
🇵🇰 Spanish · Pakistan
1323
+15
🇺🇸 Italians · United States
1350
-17
🇵🇪 Vikings · Peru
1306
-14
🇨🇳 Ethiopians · China
1281
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 3,169 10:36 15:04 30:13 ⛏ Fast Castle
49 2,670 8:57 24:05 45:14 ⛏ Fast Castle
36 1,949 11:06 14:46 — ⛏ Fast Castle
35 1,910 10:05 13:44 28:20 ⛏ Fast Castle
31 1,668 10:44 14:29 37:58 ⛏ Fast Castle
18 966 9:28 20:41 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,940 13,360 34,070 300 86,670 89,792
23,225 24,663 12,610 4,155 64,653 73,907
26,890 12,577 15,045 4,850 59,362 67,805
20,965 11,280 5,320 1,155 38,720 39,626
12,895 11,795 4,070 1,320 30,080 30,593
5,715 5,653 1,430 1,050 13,848 14,292
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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