AoeStats
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Arena

507098184Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 5m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
1337
+18
🇩🇪 Magyars · Germany
1324
+19
🇵🇰 Chinese · Pakistan
1303
+20
🇺🇸 Poles · United States
1421
-20
🇬🇷 Britons · Greece
1385
-19
🇻🇳 Khitans · Vietnam
1364
-18
Player eAPM Actions Feudal Castle Imperial Opening
56 299 — — —
56 298 — — —
48 259 — — —
40 212 — — —
35 188 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,400 325 0 0 1,725 1,690
1,050 125 0 0 1,175 1,301
800 225 0 0 1,025 911
650 225 0 0 875 850
500 125 0 0 625 859
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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