AoeStats
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Arena

507090761Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 53m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Persians · Bangladesh
1310
+17
🇻🇳 Italians · Vietnam
1299
+18
🇺🇸 Cumans · United States
1299
+18
🇩🇪 Armenians · Germany
1355
-18
🇩🇪 Cumans · Germany
1342
-18
🇵🇰 Spanish · Pakistan
1320
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 2,670 8:32 21:42 34:46 ⛏ Fast Castle
47 2,500 10:28 14:23 29:54 ⛏ Fast Castle
35 1,896 11:49 21:12 41:18 ⛏ Fast Castle
33 1,762 8:43 19:05 31:38 ⛏ Fast Castle
18 985 10:51 15:48 31:38 ⛏ Fast Castle
18 976 9:25 21:15 42:17 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,265 20,270 17,075 4,300 75,910 84,084
23,170 32,695 11,710 4,850 72,425 95,307
32,440 13,070 23,025 300 68,835 77,183
28,310 13,795 8,120 2,985 53,210 60,986
23,155 13,035 5,465 1,500 43,155 56,207
16,830 12,220 6,840 5,000 40,890 45,917
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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