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Black Forest

505697171Analyzed
4v4 RM · 20d ago on Sep 10, 2026· 89m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Muisca · Hungary
1163
+16
🇹🇼 Hindustanis · Taiwan
1156
+16
🇻🇳 Shu · Vietnam
1094
+19
🇮🇳 Bohemians · India
1078
+19
🇫🇷 Ethiopians · France
1201
-20
🇫🇷 Saracens · France
1172
-18
🇬🇧 Italians · United Kingdom
1137
-17
🇫🇷 Franks · France
1101
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 3,943 12:13 16:05 36:01 ⛏ Fish Boom FC
40 3,583 13:43 19:42 36:19 ⛏ Fish Boom FC
33 2,957 9:58 27:36 32:11 ⚔ Archers into Fish Boom into Fast Imp
25 2,257 12:48 23:04 34:20 ⛏ Fish Boom FC
23 2,059 13:08 19:08 55:17 ⛏ Fast Castle
22 1,960 12:43 24:59 43:50
19 1,683 11:22 15:04 34:46 ⛏ Fast Castle
11 980 11:19 15:22 29:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,575 49,330 29,360 2,450 122,715 132,044
45,185 49,112 20,820 6,090 121,207 132,584
45,965 33,385 38,670 2,350 120,370 176,382
49,335 36,132 27,200 4,265 116,932 137,004
48,345 32,495 30,110 2,880 113,830 119,299
24,645 10,895 22,395 4,950 62,885 72,555
27,010 15,530 16,395 2,000 60,935 70,316
19,405 11,622 12,570 4,405 48,002 58,189
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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