AoeStats
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MegaRandom

505510254Analyzed
4v4 RM · 21d ago on Sep 9, 2026· 52m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Koreans · France
1109
+15
🇬🇪 Mongols · Georgia
1094
+16
🇬🇬 Japanese · Guernsey
1090
+16
🇮🇳 Teutons · India
1061
+17
🇮🇹 Japanese · Italy
1200
-21
🇪🇸 Sicilians · Spain
1088
-16
🇦🇹 Berbers · Austria
1049
-14
🇩🇪 Franks · Germany
1016
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,174 11:40 15:16 32:47 ⛏ Fast Castle
37 1,941 11:36 15:52 34:43 ⛏ Fish Boom FC
30 1,584 10:25 18:40 32:39 ⛏ Fish Boom FC
25 1,346 11:28 20:25 44:48 ⛏ Fish Boom
24 1,242 9:24 20:25 35:57 ⚔ Scout Rush
23 1,209 11:28 16:44 36:28 ⚔ Fish Boom FC into Archers
21 1,098 11:29 17:10 43:48 ⛏ Fish Boom
19 980 10:31 19:00 30:22 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
17,245 26,080 20,570 3,550 67,445 83,392
28,325 10,653 20,545 1,795 61,318 66,288
19,825 26,032 13,030 1,750 60,637 64,613
24,130 16,426 18,470 1,250 60,276 74,855
22,415 18,658 12,640 2,520 56,233 63,729
20,295 17,360 8,315 3,635 49,605 54,529
19,680 16,480 8,785 2,215 47,160 56,492
12,910 14,449 9,840 3,010 40,209 49,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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