AoeStats
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Highland

505504783Analyzed
4v4 RM · 21d ago on Sep 9, 2026· 38m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1080
+14
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1043
+16
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1010
+16
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1078
-17
🇧🇷 Bulgarians · Brazil
1050
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1031
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🇪🇨 Persians · Ecuador
986
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,706 12:09 15:58 30:44 ⛏ Fast Castle
37 1,428 10:27 14:39 30:47 ⛏ Fast Castle
35 1,350 11:35 15:34 — ⛏ Fast Castle
34 1,325 10:45 15:28 32:08 ⛏ Fast Castle
28 1,084 10:12 23:00 35:42 ⚔ Drush
27 1,024 11:10 20:06 — ⚔ Archer Rush
18 709 12:41 17:54 34:13 ⛏ Fish Boom into Galleys FC
17 663 13:55 18:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,640 13,140 9,920 1,250 46,950 54,503
14,750 15,518 8,715 3,650 42,633 47,176
19,255 11,048 6,675 2,390 39,368 44,576
7,925 13,090 3,745 1,015 25,775 30,780
11,580 8,363 3,845 1,850 25,638 30,444
12,860 6,258 4,870 1,415 25,403 30,728
12,345 6,120 2,835 1,005 22,305 24,425
10,375 6,410 3,595 1,400 21,780 24,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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