AoeStats
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Arena

505310075Analyzed
4v4 RM · 22d ago on Sep 8, 2026· 53m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Burgundians · India
1078
+13
🇩🇪 Spanish · Germany
1052
+14
🇺🇸 Poles · United States
1016
+16
🇺🇸 Malians · United States
892
+21
🇵🇱 Burgundians · Poland
1039
-17
🇫🇮 Persians · Finland
1030
-31
🇩🇪 Mapuche · Germany
993
-15
🇹🇷 Italians · Türkiye
975
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,519 12:19 16:41 28:59 ⛏ Fast Castle
44 2,327 12:34 17:44 38:41 ⛏ Fast Castle
30 1,578 10:09 17:12 31:47 ⛏ Fast Castle
29 1,520 11:00 15:48 39:20 ⛏ Fast Castle
27 1,465 11:36 15:41 42:21 ⛏ Fast Castle
24 1,296 11:33 15:42 36:57 ⚔ FC into Scouts
21 1,107 11:07 22:00 32:23 ⛏ Fast Castle
18 959 9:49 17:47 34:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,240 22,600 25,095 965 82,900 113,709
36,110 10,555 23,145 850 70,660 92,680
25,800 15,620 18,230 2,350 62,000 70,806
23,485 22,920 14,215 1,325 61,945 81,320
13,900 21,424 19,420 2,180 56,924 73,851
26,865 15,805 10,920 2,440 56,030 57,831
24,195 25,090 3,480 1,845 54,610 69,756
24,525 9,235 14,525 2,405 50,690 55,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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