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African Clearing

505299888Analyzed
4v4 RM · 22d ago on Sep 8, 2026· 56m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1155
+11
🇺🇸 Inca · United States
1069
+15
🇷🇴 Georgians · Romania
1027
+17
984
+18
🇮🇳 Huns · India
1095
-17
🇨🇳 Dravidians · China
1088
-17
🇹🇷 Mongols · Türkiye
1017
-14
🇲🇽 Teutons · Mexico
979
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 3,495 15:48 20:00 42:27 ⛏ Fast Castle
48 2,688 14:15 27:04 38:52 ⚔ Archer Rush
46 2,595 12:52 23:09 39:14 ⚔ M@A FC
32 1,787 17:36 22:27 42:14 ⛏ Fast Castle
28 1,558 14:14 22:34 40:11 ⚔ Scout Rush
27 1,522 15:15 23:25 39:55 ⚔ Scout Rush
20 1,131 17:13 22:38 43:35 ⛏ Fast Castle
19 1,059 13:26 21:41 37:49 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,245 21,728 30,695 1,600 90,268 95,853
31,760 23,635 23,995 8,800 88,190 103,048
27,505 20,114 15,270 3,000 65,889 74,669
27,405 21,408 13,465 2,250 64,528 78,707
25,075 22,136 12,285 2,390 61,886 73,358
14,525 22,567 20,935 2,000 60,027 69,863
18,065 22,695 16,245 2,250 59,255 64,113
8,940 9,264 4,145 900 23,249 28,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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