AoeStats
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Nomad

505291845Analyzed
4v4 RM · 22d ago on Sep 8, 2026· 56m 2s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Dravidians · China
1073
+15
🇺🇸 Magyars · United States
1062
+16
🇫🇷 Huns · France
1037
+17
🇪🇸 Japanese · Spain
997
+18
🇮🇳 Persians · India
1115
-20
🇨🇱 Dravidians · Chile
1091
-18
🇹🇷 Gurjaras · Türkiye
1003
-14
🇬🇧 Britons · United Kingdom
998
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,334 30:06 55:14 — ⛏ Fast Castle
42 2,381 12:40 23:58 37:19 ⛏ Fish Boom into Galleys FC
34 1,888 14:08 21:52 37:33 ⛏ Fish Boom into Fire Galleys FC
23 1,303 14:25 36:02 53:48 ⚔ Fish Boom into M@A into Scouts into Fire Galleys
23 1,305 14:34 27:30 37:39 ⚔ Fish Boom into Archers
21 1,194 14:28 21:07 36:36 ⚔ Fish Boom into Scouts
15 857 16:06 51:34 — ⛏ Fast Castle
13 723 18:57 27:50 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,135 15,915 24,860 4,635 74,545 85,765
25,355 24,276 19,150 3,180 71,961 77,415
18,205 15,270 6,465 2,825 42,765 47,994
12,935 15,754 9,020 2,550 40,259 42,300
14,125 17,240 3,370 2,455 37,190 39,412
7,915 5,600 2,670 2,050 18,235 19,644
5,615 7,660 835 700 14,810 15,059
4,000 4,429 300 1,125 9,854 9,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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