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Black Forest

505275520Analyzed
4v4 RM · 22d ago on Sep 8, 2026· 53m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Hindustanis · Netherlands
1266
+11
🇦🇹 Teutons · Austria
1229
+13
🇺🇸 Byzantines · United States
1139
+17
🇦🇹 Celts · Austria
1104
+19
🇺🇸 Burgundians · United States
1180
-16
🇧🇩 Chinese · Bangladesh
1155
-15
🇪🇸 Mongols · Spain
1151
-15
🇮🇳 Bohemians · India
1143
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,260 13:52 17:35 31:14 ⛏ Fast Castle
33 1,743 12:26 16:09 31:28 ⛏ Fast Castle
31 1,661 11:28 15:02 28:35 ⛏ Fast Castle
30 1,583 14:22 18:25 30:10 ⛏ Fish Boom FC
27 1,445 11:26 16:08 31:23 ⛏ Fast Castle
24 1,282 12:30 17:14 33:33 ⛏ Fast Castle
18 941 16:01 20:58 30:58 ⛏ Fish Boom FC
15 806 12:10 16:55 33:57 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
44,385 13,000 24,110 1,700 83,195 89,894
31,360 19,805 21,955 3,600 76,720 92,182
24,300 27,949 14,435 1,755 68,439 86,426
19,480 29,575 16,060 1,670 66,785 78,529
26,390 21,110 11,150 3,305 61,955 89,395
20,360 21,726 14,630 4,110 60,826 68,722
19,260 20,785 10,505 2,900 53,450 71,780
13,955 11,606 4,825 1,865 32,251 40,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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