AoeStats
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Arena

505067899Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 52m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
1232
+14
🇦🇹 Mongols · Austria
1196
+15
🇹🇷 Burgundians · Türkiye
1195
+15
🇳🇱 Cumans · Netherlands
1145
+17
🇦🇷 Celts · Argentina
1213
-17
🇲🇽 Goths · Mexico
1191
-16
🇮🇳 Burgundians · India
1157
-14
🇦🇹 Koreans · Austria
1156
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,385 12:25 16:26 29:08 ⛏ Fast Castle
43 2,242 10:50 14:34 36:02 ⛏ Fast Castle
36 1,873 11:09 14:57 34:46 ⛏ Fast Castle
36 1,865 11:23 15:03 30:54 ⛏ Fast Castle
34 1,790 10:03 13:53 29:40 ⛏ Fast Castle
29 1,525 10:40 17:25 — ⛏ Fast Castle
27 1,385 11:01 14:58 32:01 ⛏ Fast Castle
21 1,082 10:01 20:51 36:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,395 38,355 13,060 3,290 81,100 87,290
27,290 21,865 25,085 1,600 75,840 100,662
29,750 21,930 16,580 4,100 72,360 90,168
33,125 15,585 15,765 3,450 67,925 72,622
20,090 26,775 14,570 1,595 63,030 70,604
32,925 19,926 8,015 1,820 62,686 75,069
15,225 26,580 14,120 3,080 59,005 67,765
16,745 19,417 1,660 300 38,122 38,556
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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