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Arena

505052731Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 72m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Burgundians · India
1141
+16
🇹🇼 Magyars · Taiwan
1136
+16
🇨🇳 Inca · China
1111
+17
🇳🇱 Persians · Netherlands
1095
+17
🇧🇷 Spanish · Brazil
1237
-21
🇺🇸 Mongols · United States
1125
-16
🇦🇷 Huns · Argentina
1122
-16
🇧🇷 Khmer · Brazil
1039
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 4,537 10:11 14:18 57:17 ⛏ Fast Castle
52 3,774 12:37 16:34 30:30 ⛏ Fast Castle
52 3,756 11:01 15:31 32:12 ⛏ Fast Castle
34 2,485 10:41 17:09 29:10 ⛏ Fast Castle
31 2,247 10:55 15:36 34:27 ⛏ Fast Castle
29 2,109 10:42 14:51 30:36 ⛏ Fast Castle
24 1,755 13:32 17:26 50:24 ⛏ Fast Castle
21 1,530 11:03 19:39 31:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,210 36,245 53,375 3,695 140,525 156,710
78,600 23,065 23,730 3,695 129,090 135,478
62,505 25,543 24,925 3,390 116,363 151,353
52,500 25,950 16,580 2,965 97,995 116,184
45,005 21,510 18,110 3,350 87,975 93,664
38,410 17,310 22,450 3,550 81,720 109,327
32,360 24,393 8,835 2,550 68,138 81,489
27,825 16,235 16,695 1,500 62,255 68,917
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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