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Highland

504980100Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 89m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Georgians · Australia
1276
+11
🇪🇸 Turks · Spain
1227
+13
🇫🇷 Aztecs · France
1116
+17
🇮🇹 Huns · Italy
1063
+20
🇳🇨 Hindustanis · New Caledonia
1178
-16
🇮🇳 Wei · India
1173
-16
🇦🇺 Malay · Australia
1169
-16
🇳🇨 Shu · New Caledonia
1095
-13
Player eAPM Actions Feudal Castle Imperial Opening
73 6,519 9:14 22:16 39:09 ⚔ Scout Rush
55 4,898 11:46 15:42 29:14 ⛏ Fast Castle
44 3,924 10:44 22:46 34:47 ⚔ Scout Rush
42 3,746 9:10 24:41 36:16 ⚔ Scout Rush
38 3,430 10:13 15:00 31:48 ⛏ Fast Castle
37 3,340 10:14 26:27 50:26 ⚔ Archer Rush
27 2,394 12:48 19:48 39:29
21 1,910 12:12 17:23 63:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
84,870 58,539 29,535 6,885 179,829 216,019
83,710 39,039 24,045 4,955 151,749 166,859
58,695 61,170 28,600 3,030 151,495 165,384
59,215 49,284 32,670 3,525 144,694 164,663
51,510 44,840 38,580 2,355 137,285 151,601
34,920 56,985 29,930 3,850 125,685 169,253
15,940 26,170 17,330 2,595 62,035 75,333
25,045 16,970 10,910 3,535 56,460 67,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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