AoeStats
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Arena

504846415Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 51m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1177
+14
🇨🇳 Turks · China
1169
+15
🇮🇳 Burgundians · India
1158
+15
🇹🇼 Britons · Taiwan
1116
+18
🇵🇪 Celts · Peru
1165
-16
🇲🇽 Hindustanis · Mexico
1154
-16
🇺🇸 Mapuche · United States
1150
-16
🇳🇴 Vikings · Norway
1102
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,731 12:02 15:46 29:57 ⛏ Fast Castle
51 2,641 11:54 15:36 30:23 ⛏ Fast Castle
40 2,086 10:50 15:08 33:04 ⛏ Fast Castle
26 1,359 12:24 17:30 26:35 ⛏ Fast Castle
21 1,094 9:48 18:56 31:30 ⛏ Fast Castle
20 1,030 10:21 19:52 30:58 ⛏ Fast Castle
17 866 10:41 18:19 35:33 ⛏ Fast Castle
15 803 10:03 18:29 32:54 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,995 16,285 22,495 1,050 76,825 105,028
22,490 24,490 14,405 2,950 64,335 94,038
28,805 16,736 14,300 3,060 62,901 79,908
30,505 21,585 8,920 1,715 62,725 71,443
27,690 15,130 15,065 3,450 61,335 66,544
21,870 19,820 6,850 2,220 50,760 56,221
20,590 19,135 7,430 850 48,005 63,996
15,325 17,695 9,155 1,605 43,780 59,719
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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