AoeStats
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Arena

504629925Analyzed
2v2 RM · 26d ago on Sep 6, 2026· 33m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1277
+11
🇮🇳 Khitans · India
1157
+16
🇵🇪 Franks · Peru
1183
-14
🇵🇪 Italians · Peru
1138
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,384 11:32 15:29 — ⛏ Fast Castle
37 1,231 10:34 14:14 29:25 ⛏ Fast Castle
25 828 13:19 18:39 — ⛏ Fast Castle
21 706 10:14 18:11 32:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,255 8,085 2,150 1,700 24,190 28,497
10,560 6,445 4,480 560 22,045 25,310
8,955 6,990 4,125 750 20,820 23,318
6,375 4,375 1,840 3,250 15,840 15,958
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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