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Black Forest

504475977Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 53m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1408
+7
🇨🇳 Persians · China
1264
+12
🇨🇳 Italians · China
1180
+14
🇨🇳 Turks · China
1071
+19
🇮🇳 Britons · India
1188
-14
🇵🇱 Bohemians · Poland
1169
-13
🇨🇳 Lithuanians · China
1169
-13
🇮🇳 Bohemians · India
1144
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,366 12:23 16:22 29:51 ⛏ Fast Castle
34 1,822 11:04 14:49 29:28 ⛏ Fast Castle
25 1,308 11:13 18:12 30:08 ⛏ Fast Castle
25 1,358 10:40 14:19 27:34 ⛏ Fast Castle
21 1,120 10:56 15:09 33:24 ⛏ Fast Castle
20 1,081 12:00 21:13 33:37 ⛏ Fish Boom FC
11 567 13:31 23:52 32:43 ⛏ Fast Castle
10 508 11:46 18:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,090 23,607 24,075 3,810 112,582 125,689
46,525 39,605 10,430 5,155 101,715 110,831
33,710 28,135 20,185 4,465 86,495 103,004
36,365 21,407 19,800 1,275 78,847 83,325
15,550 29,350 22,550 5,555 73,005 82,786
24,680 24,990 21,080 1,995 72,745 82,419
15,260 12,798 8,305 2,300 38,663 46,271
3,875 2,721 200 200 6,996 8,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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