AoeStats
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Arena

504464659Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 39m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
1169
+14
🇨🇳 Byzantines · China
1163
+14
🇨🇳 Khmer · China
1143
+15
🇪🇸 Huns · Spain
1108
+18
🇮🇳 Bohemians · India
1161
-17
🇭🇰 Poles · Hong Kong SAR China
1134
-15
🇨🇳 Portuguese · China
1116
-15
🇻🇳 Goths · Vietnam
1097
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,860 13:00 16:42 28:07 ⛏ Fast Castle
40 1,584 11:30 14:42 31:21 ⛏ Fast Castle
37 1,458 11:29 15:31 25:16 ⛏ Fast Castle
29 1,162 10:58 14:29 32:09 ⛏ Fast Castle
27 1,054 11:36 16:09 31:01 ⛏ Fast Castle
21 840 11:22 16:09 29:27 ⛏ Fast Castle
21 818 12:20 16:39 36:20 ⛏ Fast Castle
15 610 11:10 17:48 30:44 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
30,250 12,270 9,950 1,150 53,620 59,740
30,765 11,155 4,170 1,000 47,090 51,579
16,010 16,745 8,335 2,250 43,340 57,171
20,745 13,325 8,015 1,080 43,165 52,646
14,375 15,590 9,865 865 40,695 43,929
14,905 14,312 4,255 2,150 35,622 40,551
14,020 13,977 4,880 1,715 34,592 37,156
14,270 9,823 3,725 1,600 29,418 31,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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