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Black Forest

504459146Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 40m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
1248
+15
🇹🇼 Celts · Taiwan
1211
+16
🇨🇳 Japanese · China
1122
+19
🇨🇳 Teutons · China
1119
+20
🇨🇿 Bulgarians · Czechia
1250
-19
🇩🇪 Goths · Germany
1224
-18
🇳🇴 Khmer · Norway
1195
-36
🇮🇳 Bohemians · India
1177
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,073 12:54 16:35 34:32 ⚔ FC into Scouts
41 1,648 11:33 15:41 36:44 ⛏ Fish Boom FC
36 1,468 10:02 29:10 36:57 ⚔ Towers into Archers
35 1,423 13:05 18:30 35:11 ⛏ Fast Castle
30 1,213 13:23 26:39 38:21 ⛏ Fast Castle
30 1,224 11:02 14:53 29:04 ⛏ Fast Castle
29 1,156 12:59 17:54 36:50 ⛏ Fish Boom FC
21 856 10:16 17:00 34:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,405 14,242 6,425 1,600 43,672 49,948
20,050 12,040 7,515 3,150 42,755 54,714
14,950 13,930 8,405 300 37,585 40,582
17,410 12,660 5,700 1,275 37,045 43,173
15,265 9,391 4,635 1,600 30,891 39,433
12,795 9,295 3,865 2,180 28,135 33,065
9,225 7,512 2,385 1,675 20,797 25,327
7,560 6,101 3,370 2,900 19,931 21,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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