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Arena

504199350Analyzed
3v3 RM · 28d ago on Sep 4, 2026· 55m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Muisca · Colombia
1266
+14
🇨🇳 Franks · China
1250
+15
🇩🇪 Goths · Germany
1199
+18
1266
-17
🇮🇳 Khitans · India
1209
-15
1208
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,740 10:06 15:12 29:44 ⛏ Fast Castle
47 2,634 11:20 15:07 34:00 ⛏ Fast Castle
34 1,867 10:44 14:20 27:38 ⛏ Fast Castle
29 1,629 11:51 17:41 34:02 ⛏ Fast Castle
28 1,561 12:21 17:37 25:57 ⛏ Fast Castle
21 1,156 12:15 16:12 42:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,780 44,585 26,070 1,600 118,035 127,864
50,610 20,015 29,600 3,900 104,125 106,727
38,340 17,711 34,880 4,115 95,046 102,404
37,080 17,455 8,970 3,750 67,255 82,101
23,640 21,030 13,825 850 59,345 86,570
17,695 19,970 14,610 4,220 56,495 100,287
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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