AoeStats
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Arena

504189617Analyzed
3v3 RM · 28d ago on Sep 4, 2026· 34m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1269
+14
🇮🇳 Khitans · India
1207
+17
1206
+17
🇻🇳 Koreans · Vietnam
1282
-18
🇷🇺 Goths · Russia
1276
-18
🇩🇪 Vikings · Germany
1129
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 1,638 11:20 15:42 30:02 ⛏ Fast Castle
46 1,620 10:47 14:47 — ⛏ Fast Castle
22 778 13:37 18:46 32:38 ⛏ Fast Castle
19 675 12:04 15:42 30:38 ⛏ Fast Castle
19 647 10:49 14:51 — ⛏ Fast Castle
12 436 11:44 16:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,280 12,575 7,980 2,250 48,085 48,541
13,465 9,265 5,260 2,250 30,240 31,757
11,995 8,560 2,600 880 24,035 29,305
9,835 7,160 3,970 880 21,845 23,814
5,455 9,355 2,905 980 18,695 19,849
6,475 5,915 580 300 13,270 18,956
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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