AoeStats
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Arena

504167353Analyzed
2v2 RM · 28d ago on Sep 4, 2026· 83m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1070
+23
🇺🇸 Slavs · United States
1032
+24
🇮🇳 Wei · India
1231
-24
1229
-23
Player eAPM Actions Feudal Castle Imperial Opening
56 4,690 11:47 16:13 36:18 ⛏ Fast Castle
52 4,349 8:51 14:51 42:09 ⛏ Fast Castle
34 2,853 11:53 17:00 29:24 ⛏ Fast Castle
25 2,061 10:17 22:59 47:50

Resources

Player Food Wood Gold Stone Spent Collected
66,300 61,720 27,215 3,750 158,985 175,154
78,040 46,425 24,965 5,490 154,920 158,516
40,055 36,435 7,700 4,855 89,045 101,679
28,340 33,720 19,505 3,260 84,825 134,250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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