AoeStats
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Arena

504164772Analyzed
2v2 RM · 28d ago on Sep 4, 2026· 31m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1265
+15
🇹🇼 Celts · Taiwan
1228
+17
🇮🇳 Khitans · India
1247
-16
1245
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 1,707 11:40 15:48 — ⛏ Fast Castle
45 1,430 10:42 15:37 30:11 ⛏ Fast Castle
26 838 11:23 16:14 — ⛏ Fast Castle
21 676 11:33 16:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,050 7,340 1,865 1,430 18,685 19,706
7,230 4,935 2,750 765 15,680 18,624
6,055 5,265 2,805 655 14,780 15,121
6,000 5,605 620 1,440 13,665 15,218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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