AoeStats
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Nomad

504162016Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 36m 46s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
1251
+15
🇺🇸 Italians · United States
1243
+15
🇮🇳 Huns · India
1231
+16
🇭🇰 Koreans · Hong Kong SAR China
1222
+16
🇺🇸 Berbers · United States
1262
-17
🇨🇦 Bulgarians · Canada
1241
-16
🇺🇸 Teutons · United States
1221
-15
🇺🇸 Persians · United States
1188
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 1,796 15:57 19:41 — ⛏ Fast Castle
37 1,377 13:52 18:33 — ⛏ Fish Boom FC into Fire Galleys
37 1,371 12:19 21:49 — ⛏ Fish Boom into Galleys into Fire Galleys FC
30 1,103 14:01 18:05 — ⛏ Fish Boom FC
26 956 12:58 28:13 — ⛏ Fish Boom into Fire Galleys FC
26 963 15:58 21:39 33:36 ⛏ Fish Boom FC
21 768 14:14 19:08 — ⛏ Fish Boom FC
4 139 16:07 20:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,075 9,470 3,370 1,915 24,830 28,767
5,950 9,081 3,265 1,125 19,421 19,182
7,720 7,333 1,380 1,875 18,308 19,402
5,375 8,050 2,950 425 16,800 18,484
6,970 6,555 910 630 15,065 17,398
7,215 4,185 955 2,275 14,630 18,092
3,500 2,595 490 1,410 7,995 7,768
4,250 1,880 250 100 6,480 8,928
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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