AoeStats
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Nomad

503973300Analyzed
4v4 RM · 29d ago on Sep 3, 2026· 6m 1s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
1350
+13
🇯🇵 Koreans · Japan
1294
+16
🇹🇼 Mapuche · Taiwan
1291
+16
🇹🇼 Georgians · Taiwan
1268
+17
🇮🇹 Italians · Italy
1339
-17
🇹🇷 Spanish · Türkiye
1327
-17
🇲🇽 Teutons · Mexico
1259
-14
🇮🇳 Huns · India
1252
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 231 — — — ⛏ Fish Boom
33 199 — — —
33 199 — — —
32 191 — — —
29 174 — — —
27 161 — — — ⛏ Fish Boom
20 118 — — —
14 85 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 575 50 0 1,175 920
450 575 50 0 1,075 708
400 525 50 100 1,075 332
600 275 50 0 925 532
450 275 50 100 875 355
250 475 50 100 875 330
500 300 50 0 850 468
400 350 0 0 750 373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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