AoeStats
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Team Islands

503602985Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 78m 51s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Wu · United Kingdom
1226
+13
🇭🇰 Spanish · Hong Kong SAR China
1198
+14
🇮🇳 Wei · India
1188
+14
🇯🇵 Italians · Japan
1112
+18
🇨🇳 Goths · China
1188
-16
1146
-14
🇹🇼 Huns · Taiwan
1145
-14
🇨🇳 Portuguese · China
1141
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 5,121 10:43 18:09 35:59 ⛏ Fish Boom into Galleys FC
50 3,968 12:36 16:56 27:52 ⛏ Fish Boom FC
45 3,548 12:12 17:50 34:45 ⛏ Fish Boom into Fire Galleys FC
35 2,733 10:50 15:02 36:44 ⛏ Fish Boom FC
33 2,615 11:07 14:58 37:31 ⛏ Fast Castle
29 2,309 12:14 16:23 37:58 ⛏ Fish Boom FC
27 2,105 12:09 16:24 23:07 ◆ FC into Fast Imp
24 1,923 18:23 23:39 32:46 ⛏ Fish Boom into Fire Galleys into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
18,920 80,703 59,675 2,150 161,448 169,398
74,705 20,811 28,655 2,610 126,781 132,699
42,630 37,165 19,930 7,735 107,460 116,490
28,130 40,275 20,640 3,665 92,710 109,840
27,930 34,085 19,550 2,385 83,950 89,887
19,760 38,325 17,155 4,300 79,540 124,009
9,900 26,625 20,070 6,510 63,105 120,824
18,900 21,081 14,240 2,150 56,371 83,119
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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