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QS Arena

503598196Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 42m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Hindustanis · Taiwan
1301
+11
🇹🇼 Burmese · Taiwan
1261
+13
🇨🇳 Bohemians · China
1148
+18
🇹🇼 Goths · Taiwan
1129
+19
🇨🇳 Khmer · China
1244
-18
🇮🇳 Franks · India
1204
-16
🇨🇳 Italians · China
1183
-15
🇹🇼 Huns · Taiwan
1159
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,741 8:49 12:39 27:33 ⛏ Fast Castle
32 1,349 8:06 11:42 26:13 ⛏ Fast Castle
31 1,302 8:17 14:27 27:58 ⛏ Fast Castle
27 1,122 8:27 12:03 27:06 ⛏ Fast Castle
23 969 8:56 12:42 24:59 ⛏ Fast Castle
22 908 8:16 14:01 28:38 ⛏ Fast Castle
22 935 9:54 14:05 28:44 ⛏ Fast Castle
20 837 8:09 11:46 26:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,860 16,825 15,600 1,050 68,335 79,745
29,375 19,273 15,535 2,975 67,158 74,041
25,780 19,445 6,410 1,725 53,360 57,736
22,805 20,070 8,150 2,100 53,125 58,116
27,340 15,195 8,535 1,600 52,670 65,173
23,750 18,860 7,970 1,665 52,245 64,946
22,770 11,795 10,770 1,500 46,835 62,870
15,095 12,590 3,615 2,675 33,975 36,096
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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