AoeStats
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QS Arena

503491190Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 26m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1230
+15
🇮🇳 Khitans · India
1186
+18
🇬🇧 Bulgarians · United Kingdom
1220
-17
🇬🇧 Portuguese · United Kingdom
1218
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 1,208 9:16 15:08 — ⚔ Scout Rush
40 1,064 8:32 12:27 — ⛏ Fast Castle
33 891 7:59 12:27 — ⛏ Fast Castle
23 607 8:11 13:16 24:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,420 6,045 2,315 1,020 15,800 17,097
7,040 4,870 2,775 750 15,435 15,474
5,275 4,765 3,540 750 14,330 15,905
6,510 3,770 1,975 800 13,055 14,901
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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