AoeStats
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QS Arena

503126147Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 48m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
1225
+16
🇨🇳 Persians · China
1216
+16
🇮🇳 Khmer · India
1196
+17
🇭🇰 Franks · Hong Kong SAR China
1174
+18
🇮🇳 Romans · India
1285
-20
🇷🇺 Khmer · Russia
1214
-17
🇪🇸 Poles · Spain
1203
-16
🇳🇱 Koreans · Netherlands
1197
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 2,746 9:04 12:48 24:59 ⛏ Fast Castle
36 1,747 8:43 13:01 25:58 ⛏ Fast Castle
35 1,682 7:38 20:48 25:12 ⚔ Scouts into Fast Imp
34 1,626 8:36 12:31 27:35 ⛏ Fast Castle
28 1,345 8:34 13:50 28:10 ⛏ Fast Castle
25 1,222 8:13 11:31 25:32 ⛏ Fast Castle
23 1,130 8:06 12:22 29:30 ⛏ Fast Castle
21 1,014 8:44 16:00 32:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,885 34,155 22,805 3,205 74,050 100,162
28,475 23,780 13,425 6,705 72,385 91,340
33,095 16,150 13,320 5,260 67,825 84,980
23,855 24,886 12,020 4,025 64,786 66,085
29,290 14,070 16,870 3,100 63,330 67,384
32,590 20,870 6,345 3,205 63,010 65,712
18,205 26,575 11,400 875 57,055 67,523
25,875 17,660 8,245 1,645 53,425 66,510
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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