AoeStats
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Black Forest

510388797Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 46m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
730
+15
🇮🇳 Franks · India
690
+16
🇹🇷 Huns · Türkiye
687
+16
🇩🇪 Portuguese · Germany
675
+17
🇦🇷 Bulgarians · Argentina
715
-17
🇮🇹 Maya · Italy
713
-17
🇧🇷 Malay · Brazil
697
-16
🇪🇨 Teutons · Ecuador
657
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 931 12:17 21:43 36:38 ⛏ Fast Castle
19 896 17:42 23:59 39:02 ⛏ Fast Castle
19 874 10:46 18:02 35:06 ⛏ Fast Castle
16 748 11:18 16:54 36:18 ⛏ Fast Castle
15 678 12:42 20:48 29:57 ⛏ Fast Castle
13 623 11:32 19:50 33:13 ⛏ Fast Castle
9 433 17:39 28:33 40:10 ⛏ Fast Castle
9 403 13:58 19:43 35:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,095 11,164 13,675 3,310 54,244 61,726
17,920 20,625 7,010 3,300 48,855 59,966
19,045 13,585 12,835 1,665 47,130 55,196
20,410 13,540 8,470 1,795 44,215 49,488
14,125 14,441 12,280 3,010 43,856 53,704
14,610 16,982 9,820 2,260 43,672 51,780
18,075 13,155 9,910 2,150 43,290 57,398
11,995 8,977 4,145 2,635 27,752 32,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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