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Black Forest

509410287Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 55m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Turks · Netherlands
1060
+10
🇸🇪 Bohemians · Sweden
1043
+10
🇺🇸 Tatars · United States
1005
+13
🇮🇹 Turks · Italy
989
+12
🇵🇪 Spanish · Peru
1088
-45
🇨🇳 Huns · China
932
-12
🇺🇸 Teutons · United States
919
-11
🇵🇪 Franks · Peru
723
-5
Player eAPM Actions Feudal Castle Imperial Opening
46 2,559 11:49 15:38 34:26 ⛏ Fast Castle
24 1,315 13:31 17:38 36:37 ⛏ Fish Boom FC
21 1,165 19:35 23:58 29:08 ◆ FC into Fast Imp
18 991 11:48 16:48 32:00 ⛏ Fish Boom FC
16 916 12:43 43:15 — ⚔ Fish Boom into Archers
16 904 11:02 15:32 36:11 ⛏ Fast Castle
16 883 13:24 17:28 33:27 ⛏ Fish Boom FC
6 310 — — —

Resources

Player Food Wood Gold Stone Spent Collected
22,610 29,570 20,545 4,195 76,920 102,372
32,620 19,039 20,360 2,475 74,494 82,847
26,785 13,687 15,400 2,740 58,612 64,813
24,635 14,580 11,335 1,470 52,020 61,749
23,010 11,065 14,210 2,390 50,675 63,181
17,070 12,563 14,825 750 45,208 51,972
8,960 10,116 1,845 1,735 22,656 28,011
1,500 200 50 0 1,750 2,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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