AoeStats
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Arena

509679492Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 78m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Goths · Chile
1496
+13
🇻🇳 Teutons · Vietnam
1471
+14
🇦🇷 Malay · Argentina
1437
+16
🇨🇦 Teutons · Canada
1425
+16
🇹🇷 Khmer · Türkiye
1460
-16
🇹🇷 Franks · Türkiye
1445
-15
🇹🇷 Huns · Türkiye
1409
-14
🇹🇷 Romans · Türkiye
1403
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 3,978 10:53 15:10 30:39 ⛏ Fast Castle
46 3,581 11:56 15:40 28:43 ⛏ Fast Castle
43 3,410 10:38 14:58 26:34 ⛏ Fast Castle
41 3,250 8:51 23:45 31:53 ⚔ Archer Rush
41 3,246 10:45 14:24 27:06 ⛏ Fast Castle
34 2,660 10:59 15:05 28:23 ⛏ Fast Castle
34 2,650 10:14 14:57 30:29 ⛏ Fast Castle
32 2,484 8:35 23:39 33:35 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
61,405 72,235 54,035 1,600 189,275 214,486
100,995 37,743 20,230 12,990 171,958 172,660
43,945 78,805 37,615 3,755 164,120 182,742
71,745 40,745 32,680 3,650 148,820 177,277
55,515 40,793 47,280 4,800 148,388 171,735
90,175 35,160 17,960 3,405 146,700 153,327
64,170 50,333 13,070 2,745 130,318 135,211
77,105 12,645 3,500 1,205 94,455 110,205
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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