AoeStats
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Lombardia

509359779Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 50m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
42 2,099 12:36 16:15 38:06 ⚔ Drush FC
40 2,001 10:58 14:52 36:45 ⛏ Fast Castle
38 1,927 11:27 18:42 36:49 ⚔ Archer Rush
35 1,763 8:03 19:11 32:46 ⚔ Scout Rush
34 1,743 11:42 16:15 36:06 ⛏ Fast Castle
25 1,274 10:21 24:06 36:50 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,585 17,826 21,215 1,310 78,936 87,034
30,365 20,292 21,610 3,000 75,267 85,355
33,140 14,406 16,520 750 64,816 67,343
26,080 23,618 9,860 3,570 63,128 69,173
23,125 20,143 5,275 12,115 60,658 68,578
15,015 16,625 7,615 3,725 42,980 45,014
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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