AoeStats
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Lombardia

509311663Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 32m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1570
+9
🇹🇼 Bohemians · Taiwan
1558
+9
🇹🇼 Saracens · Taiwan
1555
+10
🇦🇷 Persians · Argentina
1422
-10
🇻🇳 Magyars · Vietnam
1407
-9
🇻🇳 Koreans · Vietnam
1391
-9
Player eAPM Actions Feudal Castle Imperial Opening
70 2,268 8:18 22:29 — ⚔ Scout Rush
50 1,598 10:44 14:42 — ⛏ Fast Castle
49 1,573 9:18 18:08 — ⚔ Scout Rush
39 1,267 11:10 20:18 —
38 1,215 10:04 15:36 — ⛏ Fast Castle
27 881 8:58 19:37 31:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,900 8,779 2,965 725 22,369 26,384
8,975 7,698 490 3,060 20,223 21,372
7,915 7,311 2,470 950 18,646 21,284
10,630 5,457 1,910 105 18,102 19,584
6,965 4,754 2,570 2,080 16,369 17,566
5,620 4,584 1,570 850 12,624 13,365
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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