AoeStats
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Arena

509058272Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 43m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Italians · New Zealand
1450
+7
🇦🇷 Byzantines · Argentina
1448
+7
🇪🇸 Spanish · Spain
1292
-9
🇺🇸 Burgundians · United States
1169
-5
Player eAPM Actions Feudal Castle Imperial Opening
38 1,674 10:34 15:13 28:25 ⚔ FC into Scouts
30 1,319 9:39 13:21 28:40 ⛏ Fast Castle
20 886 10:48 15:21 31:17 ⛏ Fast Castle
19 848 11:39 15:38 28:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,570 16,510 11,595 4,000 50,675 64,242
17,970 10,260 8,240 3,850 40,320 47,392
10,595 14,955 3,350 1,960 30,860 36,824
13,630 7,100 4,945 750 26,425 30,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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