AoeStats
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Nomad

507993349Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 53m 26s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1434
+14
🇺🇦 Japanese · Ukraine
1357
+18
🇩🇪 Mapuche · Germany
1397
-16
🇩🇪 Spanish · Germany
1395
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 3,020 13:13 20:21 36:38 ⛏ Fish Boom into Fire Galleys FC
53 2,810 13:17 21:04 41:11 ⛏ Fish Boom FC
34 1,830 14:42 19:44 39:08 ⛏ Fish Boom FC
31 1,657 14:36 26:25 53:17 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
20,570 13,865 14,055 2,260 50,750 51,790
14,150 15,038 13,470 3,160 45,818 48,167
11,775 18,361 4,815 2,440 37,391 40,511
8,865 13,769 5,530 3,370 31,534 35,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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