AoeStats
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Nomad

507444963Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 35m 56s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1565
+8
🇦🇷 Malians · Argentina
1434
+13
🇷🇺 Wu · Russia
1460
-13
🇷🇺 Maya · Russia
1288
-8
Player eAPM Actions Feudal Castle Imperial Opening
44 1,597 13:12 17:02 35:36 ⛏ Fish Boom FC
29 1,038 16:21 27:03 — ⚔ Fish Boom into Towers FC
26 921 13:46 18:56 — ⚔ Fish Boom into Archers
25 909 15:30 20:36 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,375 11,698 5,940 2,415 33,428 35,593
7,025 9,111 5,780 300 22,216 23,601
5,690 5,962 1,995 1,205 14,852 15,318
6,075 5,316 1,400 575 13,366 13,395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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