AoeStats
← ivcrk826

MegaRandom

507049618Analyzed
2v2 RM · 15d ago on Sep 16, 2026· 17m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1883
+3
🇭🇰 Teutons · Hong Kong SAR China
1841
+4
🇩🇪 Burgundians · Germany
1577
-4
🇦🇷 Mongols · Argentina
1437
-3
Player eAPM Actions Feudal Castle Imperial Opening
49 836 10:37 — — ⚔ Fish Boom into Towers into Skirms
48 815 10:14 — — ⚔ Fish Boom into Scouts
45 769 10:49 — — ⛏ Fish Boom
31 533 10:33 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,160 2,996 420 125 6,701 7,349
3,640 2,721 285 0 6,646 6,800
2,700 2,258 100 500 5,558 5,673
2,055 1,625 190 125 3,995 4,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.