AoeStats
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Enclosed

506644558Analyzed
1v1 RM · 17d ago on Sep 14, 2026· 52m 44s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
1146
+17
🇧🇪 Persians · Belgium
1170
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 2,086 9:52 19:19 34:43 ⚔ Scout Rush
39 2,041 10:23 20:30 38:41 ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
15,015 21,662 14,620 2,740 54,037 63,172
17,440 12,901 12,040 2,000 44,381 45,845
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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