AoeStats
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MegaRandom

506414110Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 37m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Georgians · Argentina
1436
+16
🇹🇷 Poles · Türkiye
1340
+20
🇨🇭 Turks · Switzerland
1449
-19
🇨🇭 Burmese · Switzerland
1404
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 2,067 9:26 20:35 33:51 ⚔ Scouts into Archers
55 2,069 9:56 19:10 24:36 ⛏ Fish Boom
52 1,956 9:36 18:57 —
49 1,818 11:00 15:54 31:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,160 19,080 11,610 2,175 54,025 59,615
18,415 15,393 7,740 2,310 43,858 45,125
19,975 12,538 8,510 850 41,873 45,187
20,780 9,492 7,480 2,415 40,167 42,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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