AoeStats
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Black Forest

506393764Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 55m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Gurjaras · Czechia
1541
+11
🇧🇷 Bohemians · Brazil
1529
+12
🇨🇴 Spanish · Colombia
1455
+15
🇨🇿 Britons · Czechia
1426
+16
🇨🇳 Mongols · China
1465
-15
🇦🇷 Saracens · Argentina
1449
-14
🇧🇷 Japanese · Brazil
1447
-14
🇨🇳 Hindustanis · China
1364
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 2,598 12:00 17:10 34:48 ⛏ Fast Castle
42 2,346 10:31 14:21 29:10 ⛏ Fast Castle
42 2,324 13:10 16:49 35:32 ⛏ Fast Castle
36 2,016 12:42 17:44 31:06 ⛏ Fast Castle
36 1,983 10:42 14:53 27:40 ⛏ Fast Castle
29 1,590 17:43 22:43 40:21 ⛏ Fast Castle
26 1,460 12:26 16:11 30:15 ⛏ Fast Castle
22 1,221 15:39 19:31 33:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,640 23,200 26,535 3,050 111,425 118,837
47,505 24,605 29,295 1,700 103,105 117,316
19,900 40,920 28,565 5,300 94,685 105,250
30,200 30,830 20,530 4,305 85,865 96,547
26,265 33,776 19,335 4,065 83,441 107,639
24,910 33,878 20,550 3,065 82,403 94,856
31,335 26,312 7,215 4,135 68,997 71,392
25,075 20,900 16,175 3,385 65,535 68,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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