AoeStats
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Black Forest

506167626Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 39m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1453
+12
🇻🇳 Japanese · Vietnam
1450
+12
🇦🇷 Malians · Argentina
1445
+12
🇩🇪 Chinese · Germany
1443
+12
🇹🇼 Byzantines · Taiwan
1384
-13
🇶🇦 Malay · Qatar
1383
-13
🇹🇼 Vietnamese · Taiwan
1337
-11
🇹🇼 Persians · Taiwan
1334
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 1,632 12:18 17:09 31:49 ⛏ Fish Boom FC
40 1,577 12:09 15:53 32:59 ⛏ Fish Boom FC
38 1,507 11:05 15:38 31:47 ⛏ Fish Boom FC
37 1,453 10:00 25:47 29:02 ⚔ Towers into Drush into Fish Boom into Archers into Fast Imp
37 1,455 12:19 16:39 — ⛏ Fish Boom FC
36 1,427 10:37 14:58 28:29 ⛏ Fish Boom FC
33 1,287 11:54 15:47 31:37 ⛏ Fast Castle
25 983 11:12 15:00 30:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,480 26,300 15,365 1,205 62,350 68,628
24,260 14,975 9,590 4,950 53,775 61,542
15,700 14,974 9,245 4,480 44,399 52,509
17,860 15,425 5,760 2,250 41,295 46,605
19,575 6,907 7,610 3,245 37,337 38,963
17,235 13,740 3,850 1,325 36,150 43,191
10,925 12,279 6,635 3,340 33,179 35,724
10,750 9,504 2,750 650 23,654 24,232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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