AoeStats
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Nomad

506156543Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 61m 15s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Magyars · Vietnam
1448
+16
🇦🇷 Persians · Argentina
1437
+16
🇨🇳 Dravidians · China
1399
+18
🇲🇽 Spanish · Mexico
1394
+18
🇺🇿 Italians · Uzbekistan
1463
-19
🇦🇷 Malians · Argentina
1463
-18
🇺🇸 Vikings · United States
1443
-17
🇮🇳 Dravidians · India
1380
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 3,298 12:35 16:42 40:14 ⛏ Fast Castle
49 2,984 14:44 22:12 44:49 ⛏ Fish Boom into Galleys FC
48 2,927 14:59 19:11 36:03 ⛏ Fish Boom FC
40 2,443 13:23 18:57 36:46 ⛏ Fish Boom FC
34 2,098 13:26 17:27 41:39 ⛏ Fish Boom FC
28 1,709 13:59 17:58 30:38 ⛏ Fish Boom FC into Galleys
27 1,674 13:26 23:25 36:25 ⛏ Fish Boom into Fire Galleys FC
15 930 12:18 16:45 24:50 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
33,370 38,765 15,015 4,120 91,270 98,560
25,520 23,320 27,700 4,750 81,290 83,361
33,695 20,022 17,975 3,000 74,692 81,940
27,455 28,730 14,760 3,550 74,495 77,368
30,425 28,610 11,220 2,900 73,155 78,876
31,270 16,147 18,935 2,785 69,137 69,252
18,430 23,189 5,805 2,400 49,824 52,073
10,300 13,863 9,705 2,150 36,018 39,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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