AoeStats
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Arabia

504016655Analyzed
1v1 RM · 28d ago on Sep 3, 2026· 46m 56s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1140
+15
🇦🇷 Dravidians · Argentina
1121
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,486 9:45 28:28 43:45 ⚔ Archers into Skirms
36 1,691 9:31 25:43 43:12 ⚔ M@A into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
14,680 13,643 4,365 1,075 33,763 35,950
12,200 9,139 6,520 1,725 29,584 33,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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