AoeStats
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Arabia

510668424Analyzed
2v2 RM · 2d ago on Oct 2, 2026· 65m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Aztecs · Taiwan
1012
+16
🇹🇼 Magyars · Taiwan
1008
+16
🇨🇱 Inca · Chile
1016
-16
🇨🇱 Vietnamese · Chile
1015
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 3,524 10:37 24:46 46:15 ⚔ Archer Rush
51 3,354 10:55 21:37 39:21 ⚔ M@A into Scouts
40 2,627 9:30 20:25 38:39 ⛏ Fast Castle
37 2,411 10:24 21:35 35:16 ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
41,335 26,786 16,020 4,750 88,891 101,574
36,500 18,153 13,215 4,470 72,338 83,363
27,050 20,180 15,740 2,050 65,020 76,834
20,405 19,262 6,535 1,930 48,132 60,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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